Changelog:
Content and mechanics:
- Added ragdoll physics for non-special zombies
- Added Gameplay option to choose the type of roll/dodge
- Added UI sounds
- Added weapon pickup sound effects
- Added reload animations for: pistols/rifles/shotguns
- Added sound effects when reloading a weapon
- Added save system to store achievement progress - now you can complete an achievement over multiple game sessions.
- Added an option to hide in-game HUD (F8)
Gameplay changes:
- Increased the chance of a weapon drop
- Big zombies now always drop something
Bug Fixes:
- Shield of enemy charger would not break, resulting in him avoiding being stunned.
- Fixed a bug where enemy AI wouldn't load properly in a standalone version.
- You can no longer reload your weapon during roll animation.
- Few achievements were granted when conditions were not met.
- Achievements are now persistent throughout all game sessions.