Developer postOriginal post (opens in a new tab)

Update 0.1c

Changelog:

Content and mechanics:

  • Added ragdoll physics for non-special zombies
  • Added Gameplay option to choose the type of roll/dodge
  • Added UI sounds
  • Added weapon pickup sound effects
  • Added reload animations for: pistols/rifles/shotguns
  • Added sound effects when reloading a weapon
  • Added save system to store achievement progress - now you can complete an achievement over multiple game sessions.
  • Added an option to hide in-game HUD (F8)

Gameplay changes:

  • Increased the chance of a weapon drop
  • Big zombies now always drop something

Bug Fixes:

  • Shield of enemy charger would not break, resulting in him avoiding being stunned.
  • Fixed a bug where enemy AI wouldn't load properly in a standalone version.
  • You can no longer reload your weapon during roll animation.
  • Few achievements were granted when conditions were not met.
  • Achievements are now persistent throughout all game sessions.