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Cavity Busters Update 41 patch 2-6 and Important changes to saving a run

Yooo. You've probably noticed the game updated a couple times over the past few days. They were super minor changes but have since snowballed into something worth posting about.

Saving Changes

So honesty time (not really honesty, ya'll knew this already.). When I made Cavity Busters, I was really bad at making games. I still am but not really bad. There are things that I just can't fix without completely remaking the game. I'm committed to fixing any game crashing bugs that are sent my way. But game crashes still suck. And so, if they happen during a run now, the game will save your run so that you can continue from the start of the level where the game crashed. So at most you'll lose maybe a couple minutes rather than an entire run. There's some limits to this. It won't save on the first level because like... what's the point. And the save will not be seeded so you will play the same level but it will be completely random from the state of the game when it crashed.

But still, please post crashes! That's all! Thanks for playing!

Peace
Space

Fixes and Changes

  • if during a run the game closes unexpectantly, (like it crashes) you will be able to continue the run starting at the level it crashed on.
  • orby enemy can no longer be affected by champion status
  • can sort items alphabetically now
  • sorting items by stars earned, will group stars levels together
  • shot gum ammo types are a bit more common now
  • fixed a bug where secret hole music wasn't playing
  • can no longer redeem gob teeth while in the air
  • more controller fixes
  • fixed a bug where eggs would charge you for the temporary item when on balanced mode
  • shmup sections no longer auto advanced. instead they advance when you fly up to the top of the screen

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 18105959 · public branch

    Steam updated · First observed