This past week the following updates were made:
- The tutorial bug caused by a previous update should now be fixed
- Flags should now load properly from saved games
- Destroyed tribes will no longer show up on the diplomacy screen
- Treaty information is now correctly cleared between world maps
- Territory update adjusted to lessen border update lag
- The tribe statistics dropdown now updates sorting on selection of an option
- The autosaving message should now display and hide itself correctly
- New settlements no longer incorrectly start at 0 approval
- Pressing escape to exit the settlement menu now correctly disables settlment menu sound effects
- AI no longer experience a unit creation bug
- Large maps should no longer experience a map creation bug when starting a new game
- Trading settlements now functions correctly
- Pressing space in the unit preset naming field will no longer pause or unpause the game
- Trees now save construction condition
- New settlements now properly destroy trees when placed
- Shipyard placement, watermill placement, and coastal artillery placement has been improved
- Attacking settlement centers now correctly causes civilian casualties and not just infrastructure damage
- Units should no longer be able to capture a settlement without being in its borders or while its defense units are still alive within the borders
- Captured infrastructure no longer has a condition greater than 100%
- Unfogged AI settlements no longer become refogged on load in
- Buildings of unfogged tiles no longer become invisible on load in
- Climate change adjusted to prevent premature destruction of infrastructure near the coastline
- Infrastructure ghosts should no longer briefly appear on load in
- Stone mines and farms no longer set themselves to max occupancy when created
- Land unit navigation has been improved to prevent occasionally navigating into the deep ocean
- Ships can now navigate over the entire ocean instead of just the deep ocean
- Ranged units can now target your own settlement
- Supply trucks correctly display the targeting reticle
- Targeted units will no longer sometimes disappear before an attacking unit's animation plays
- Horse model on wagon vehicle unit should now maintain correct position relative to wagon
- The gun boat model now travels forwards instead of in reverse
- Supply unit resource amounts no longer double themeselves when trying to deposit into a newly created settlement
- Loading of resources into supply units should now correctly increase based on unit count
- Disabled labor units will no longer walk in place if ordered to construct infrastructure
- Support unit resource displays no longer sometimes show too many significant figures
- Units that destroy a piece of infrastructure will no longer forcibly move towards the vacant spot
