Hello Humans101 Subjects,
We've rolled out our patch sometime late last week but wanted more time to check it out on our live build before announcing our exciting new Primitive Module Actor & New Grouping System! Players can now build custom shapes and assets by assembling using smaller pieces and changing their color. The new grouping paired with this change now allows for custom behavior to treat groups as a single object and to customize logic with it. This means players can now grab grouped objects and assign a tag to them allowing for some creative new experiment options!
Below is our changelist:
Art Additions

- New H101 Doubloon Asset
- Primitive Shapes Pack
o Cone
o Cube
o Cylinder
o Sphere
- Primitive Shapes can now change colors!

Feature Updates
- Players are now able to designate settings for grouped objects
- Added multi-edit settings for multiple objects within a module
- Added grouped grabbing and physics simulations
- Added trigger responses for grouped and multi-edited objects
Bug Fixes
- Fixed Trash Can collision
- Flarnak's theme now properly starts when launching the game during his story modules
- Grabbing collisions now work more properly when physics objects are next to each other
- Objects that are respawned with movement now properly follow their original movement path.
Thank you all for your support! Please post in our forums, our Trello board, or use our “Submit Feedback” button to tell us about your thoughts on Humans 101!
Please enjoy,
Labrodex Team
