
We have just released a hotfix to address a couple of issues with the latest update.
Bug Fixes
- Fixed a bug that caused Triggers to become less reliable as more are added
- Fixed the maximum number of active lights being lower than intended
- Fixed an error that could occur on launch for some players that played earlier this year but have not launched Gamecraft for a while
- Fixed a bug that prevents wires from being copied when MMB selecting blueprints in certain cases
- Fixed a bug that caused single button popups to appear with two, unusable buttons
- Fixed upside down Num2Txt blocks
- Fixed incorrect strings in the Inventory
- Fixed a bug that caused Leo to continue moving after a Game Over screen appears
- Smart-snap icon is now correctly visually disabled in modes that cannot use it
- Clicking empty blueprint inventory slots will no longer close the inventory
- The active slot in the blueprint hotbar should now update correctly when deselecting or MMB selecting blueprints
- Cancelling a box selection with LMB will no longer bring back the last blueprint in the same action
- Opening and closing the Inventory without selecting anything, while in Config Mode, will no longer swap you over to that mode
- Fixed a visual issue with Hexnet on Fastest
Other Changes
Havok Physics update
As part of this hotfix we’ve updated the Havok Physics package. For the most part you shouldn’t see any drastic changes in your games yet. We are however making the tough decision to drop support on older games that were still running Unity Physics, along with those that were built during the ‘signal channel’ stages. There are a couple of reasons why we’ve done this now.
The first reason to update is the bug fix for Triggers. As the number of Triggers increases, they become less reliable and less responsive. This means that massive games that rely on a lot of Triggers for logic can sometimes mess up. Things may not activate, others might not register the character walking into certain areas. Even smaller games could still encounter some of these problems. Triggers should now work consistently no matter how many there are.
The second is that we would not be able to try and tackle some of the bigger physics issues that have been around for a while, like snagging objects, wheels sinking into the ground or even having Leo handle stairs better. With this update out of the way we can start dedicating some time to investigating and trying to solve these issues over the next couple of updates.
With each update, or upgrade to packages like this, we have to spend extra time making sure we account for the conversion of older saves, to keep them playable. This can eat up a lot of time and make things harder to manage over time so we’ve made the decision to cut support for these games. They’ll still load and will automatically switch to Havok Physics now, but if the games are old enough, no wires will be present so you’ll see things move on their own as soon as you start.
Smart-snap middle point
We’re adding in a 5th smart-snap point to make it easier to stack parts of different sizes. This extra point will be in the middle of the part/blueprint you are trying to snap to.
Miscellaneous
- Smart-snap status is now saved across sessions
- Sunlight, Ambient, Fog and Sky blocks now take an average when there are multiple of the same type. This allows for cross fading of multiple colors, intensities etc.
- The active blueprint set is now highlighted more clearly in the Inventory
- The blueprint set lists now show the current number of sets shown/total set count
- All blueprints will now trigger a deletion timer
- Make some tweaks to the wheel impact audio to make it less prominent
- Tweaked the Motor start up/loop audio to be smoother
- Reduced the intensity of the new lens dirt effect
- Rebalanced Post-Process effects across all quality settings
The Gamecraft Team