
Hello Gamecrafters,
The Enlightening is here! With new lights, shapes, materials and a bunch of audio and graphical improvements, we’ve got something for everyone. We’ll give you a quick rundown of these new features below but you can check out the full patch notes here: https://steamcommunity.com/games/1078000/announcements/detail/2882824752342321466
Lights

6 new light blocks open up a world of possibilities when it comes to lighting your games and creations. Sunlight and Ambient lights take some of the complexity out of the console commands and give you lots of control over the global look and feel of your world.

The powerful Point and Spot lights offer a whole new level of customization when it comes to more localized lighting. Each of these lights can be colored with a brand new color stat in the config panel, along with a few other settings like Intensity and Range.
New Materials & Shapes

We’ve added 10 new shapes, 2 new materials and 8 new sport themed balls! These new shapes were heavily requested and focus on filling in some of those niche edges and corners that we’ve been seeing. Available in most materials, these shapes should help you clean up those builds.
Bouncy is back! This new material takes the old bouncy property from Rubber (now Grippy), letting you create trampolines, giant mallets to send Leo flying and anything else you can think up. The new balls also have varying degrees of bounciness, with Bowling balls having far less than Basketballs, for example.

Audio Changes
This update adds the Mob Sound block, with 22 new tracks that can be used for enemies in your games. We’ve also added 6 new tracks to the Music block and another 8 new robot themed Vocal block sounds.

We’ve overhauled a couple of areas that we weren’t quite happy with in this update, with the main focus being on collision and destruction audio.
Each material now has a variety of new impact sounds, from tiny glass cubes clinking against iron to massive wood blocks hitting dirt, you’ll really be able to hear the difference. On top of that the system has been reworked a little bit to make sure the correct sounds are playing and mixing together, instead of just using a dirt audio clip when glass hits it.
Destruction has received similar treatment, with a range of new sizes for broader, more varied explosions between a massive starship, a fighter and the side-mirror of a car being destroyed. These changes make destruction feel much more satisfying.
Bug Fixes and Other Changes
We’ve got a few more notable changes to cover but you can read the full details in yesterday’s patch notes.
A number of materials have been tweaked to make their color more distinct and vibrant.

The BGM in creative has been changed. The old track has been added to the Music block if you find yourself missing it.
That covers everything new in this update. We can’t wait to see all of the amazing worlds that put these new lights to use.
The Gamecraft Team