
One of the first concepts for the Dwarven Skykeep storyline, some explosions...
We first had the idea of making a non-traditional tower defense with magic and dwarves in 2019 and it was the first game we all created together. It started only with 4 of us but today there are already 13 people in our team
It would seem like Mages and Dwarves have nothing in common. Mages are arrogant and despise mere mortals, while Dwarves love to dig and have little to do with magic.


The Mage himself and his loyal Dwarf - ready to protect the Tower... or drink some beer.
But as it turned out, Mages endlessly wage their magical wars, and, as you know, fireballs are flying around and can strike the Tower and collapse it! The Mage himself can’t run around with a bucket or roll up his sleeves and grab a hammer. While the Dwarves are ideal for this - executive hard workers, unpretentious and tough. Of course, the Dwarves won’t work for free. How can you pay a Dwarf? That's right - beer.

The Tavern - the most visited and loved place in the city. Stories and adventures, as well as a pint of beer, await fellow travelers.
But hold on for a second, why do we have to build a tower at all? Well, we have this answer too: magical crystals work better in the air! But then our game designers had to create features on how to protect the tower, the roof, the lower levels, and, of course, mechanics to flood it all or burn this Tower down.

After all, we even created a Levitron that can help our tower levitate, well, until it explodes...

Following the story behind the Dwarven Skykeep, you will meet 4 lords of the kingdom.
It took us quite a while to generate a wholesome storyline, characters, bosses, and elements of different worlds in the Dwarven Skykeep universe and launch the first public demo. The most important thing for us is to create a unique experience within a developing story yet add a bit of survival and fun explosions to it :)

The main city - this is where it all starts. You are going to learn some secrets of the kingdom and get some quests!
However, this world is not perfect. The game is a real-time turn-based strategy and every night enemies will attempt to destroy what you’ve been working through the whole day. Can you survive Goblins-kamikazes attack, gargoyles, evil mages, giant spiders, and everything our game designers imagined?!
When you eventually make it to the last level of every world through trial and error, you will have to face the boss and defeat him. The bosses’ discussions were so much fun! Each type of enemy and boss is vulnerable to certain spells or physical force, but you’ll learn about it ;)


The concepts of two bosses. They seem nice but don’t let them trick you!

So this Wolf is also the boss and he is clearly mad at you. I don’t know what you're gonna do!
New times
In 2021 Ravenage welcomed us to the game family and we are now very close to releasing the game! Thanks to our community support, the Ravenage team, and new team members (pixel artists and testers) we were able to progress so much and will share our journey and news soon!
Stay tuned!
The Mage is not quite excited about technology but his Raven is trying to keep up with all requests and media. Follow us here.

P.S Yes, you can play the demo and throw some fireballs NOW.
P.P.S. Remember to add the game to your wishlist otherwise, the Mage is going to get you!
https://store.steampowered.com/app/1076120/Dwarven_Skykeep/
