Developer postOriginal post (opens in a new tab)

The big update is out!

The shiny new update for Collapsed is out now! It brings improvement to the character movement, melee combat, controls and more. Please let us know your thoughts in the comments.

Patch notes:

Character movement:

  • General movement improvements.
  • Increased movement speed.
  • No more stun when hit.
  • Wall auto-stick is turned off by default.
  • Wall quick jumps added.
  • Improved character interaction on platforms’ edges.
  • Now you can control the character’s jump distance.
  • Improved movement when mid-air.
  • Now you can walk through enemies.

Melee combat:

  • General melee combat improvements.
  • Now dashing interrupts melee attacks and other character’s actions.
  • Increased melee attacks speed.
  • Increased melee attacks range.

Other:

  • Improved gamepad controls.
  • Now there is only one item grade.
  • Reworked difficulty balance.
  • A lot of bug-fixes.

And we’ve already started working on the next update – it will bring a rebalanced item grade system. Stay tuned and thanks for your patience and feedback!

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 4122842 · public branch

    Steam updated · First observed