We’ve finally released the first version of the Arma 3 Tools suite on Steam yesterday. It deals with processing source data and preparing it for the Real Virtuality engine, as well as packaging it into addon PBO files. You’ll find the package in the Steam client library, by switching the filter to Tools and finding the Arma 3 Tools application.
Tool Commissar, Petr Kolář, has the following to say: “What a rollercoaster it has been! The urge to create a new modding tools suite for Arma 3 has resulted in challenging decisions about the right way and priorities. The initial release is something like the Alpha was for Arma 3 - a stepping stone to build on. Our plans are bigger than just the creation of addons; we have added some samples (and may continue to add more if they desired), Render Worlds for keying of scenes, and we got rid of the P:\ drive to promote direct testing of created content in the game.
There is still a long road ahead for the tools we would like to have for our community, and it also depends on your feedback. One of the next steps has been already announced by Marek Španěl himself in his Report In! interview: tools are going to have a separate branch with assets from previous projects to work with, and there’s more coming. Stay tuned for more intel and shout out what you think. It matters to us.”
- Community Wiki
- Forums
- Feedback Tracker (Tools category available for issues)
- Steam group
- Dev Hub
