


The latest version of Flux includes completely revamped cosmetic and upgrade UI, major tweaks to various game modes and animations, and brand new characters and items to discover.
For a full breakdown of the included changes, see below:
- A new series of dialogue is available via the drunk ambassador in the Glam Glam Bar (Keep your eyes peeled along the coast to the south of your apartment)
- Increased the speed of dagger attacks slightly
- Updated text for area transitions to say "head to/go to" instead of just providing the name of the area you'll go to for consistency/clarity
- Fixed a save game load issue that wouldn't properly set your cosmetics and cause an odd graphical roulette (if you experienced this, reassigning your cosmetics fixes the issue)
- Fixed a layering issue with the "reeling" player fishing animation
- Added some windows to background walls
- You can now change your hair color at the Wardrobe closet
- Revamped the Wardrobe UI to accommodate other changes
- Added the Rainbow Vest outfit
- Added the Sellsword Crest Helm
- Fixed an issue that would cause the Wardrobe UI to open and then gradually fade
- Fixed an issue with a shadow popping over Wanderer's legs in Stonewall
- Added Brightpulse and Highleap attacks (replacing previous upgrades for charge speed and such)
- Brightpulse releases a blinding light, stunning all enemies in front of you
- Highleap is an evasive jump into the air, followed by a falling thrust attack that hits all surrounding enemies~
- Adjusted movement during attacks so all default combos are static and heavy attacks (now called Shieldbreakers) have more mobility
- Adjusted Dash speeds in some areas that were a little slow (dashing should be more even regardless of an area's scale)
- Adjusted Groove Mode's controls description to better reflect that mode's commands
- Adjusted Assault Mode's controls description to better reflect that mode's commands
- Removed Blocking and Countering (had some errors, odd behaviors, made a design choice to shift away from this)
- Tweaked numerous animations
- Adjusted enemy shadow colors
- Improved legibility of workshop/augment UI descriptive text
- Fixed some typos!