
Patch notes
General
- Two new stages added! Old Jersey and the Labyrinth!
- Old Jersey - Another classic stage with one platform that moves left and right. A classic indeed. There are a few known bugs with the moving platform, but hey, now we have moving plats as a possible addition!
- Labyrinth - Schmoo took it upon himself to make a sprawling battle royale stage. It’s massive!
- Grab visuals overhauled. Thanks Schmoo!
- Visual overhaul to prototype stage backgrounds. Thanks AGAIN Schmoo!
- Slugger AI now recovers more consistently instead of deciding not to recover at all very consistently :)
- Added codes for stage select to make it a little more clear whether a stage is Classic mode [CL], Arena [AR], Battle Royale
, and/or Jump Cancel mode [JC]. - Focus dashes now have 15 frames of invulnerability rather than 10. For reference, the total animation is 20 frames long.
- Fixed an input error where keyboard users couldn’t roll from the ledge.
- Minor bug fixed where you couldn’t walk off of edges if you transitioned from walk to run.
- Fixed a bug where players who were eliminated wouldn’t have their items despawn (for example, Artist’s shark would never go away).
Artist
- Cloud no longer gives focus back when landing on it. Probably Artist recovery still deserves more nerfs, but it’s a start.
Slugger
- Added a visual indicator to the Bassball and arrow indicator that flashes when the ball is about to despawn.
Full patch notes here
https://docs.google.com/document/d/16LziGiOmpIVzc5mi0SJLsHqpmO6e-bIW_V4dQ045z-A/edit#heading=h.9vsh9rjz3zik
