Developer Comments:
I wasn't happy with how confusing the game can be to new players and more casual players. So I tried to make the informational popups give a more general description of what the new thing does, with the hopes of giving the player a fundamental understanding rather than a technical understanding. It's easier to understand that the frost tower slows enemies down rather than understanding exactly how it slows them down and under what conditions. With this change average players can understand how to use the tower, while the hardcore players can read the exact descriptions to understand all the details and potential strategies.
I'm thinking about balancing the game around being able to beat each map without losing any lives, but you need to use a really good strategy to do so. I would reward players who are able to complete a map flawlessly with a special border or some kind of a visual indicator on each map. Flawless victories would only be available if the player doesn't apply more willpower than the maps intensity (because more willpower would make the map easier, thus making the pride of completing the map flawlessly less meaningful.) I am worried that it will make the maps too easy though. So more testing is required.
Changelog:
New features:
* modified frozen debuff: only applies if wet and chilled. if wet and frozen increases the duration of frozen by a small amount based on wet stacks removed
* modified water tower functionality: if frozen: removes some frozen duration and applies an extra stack of wet
Polish:
* playing a new profile goes straight into the first map (skipping the map select screen)
* changed the way map names are displayed
* boss names appear red on the primary info panel when the boss is selected
* changed the final targeting filter for all towers to first (was last)
* reduced the duration of the victory/defeat popup
* reworked the new tower/enemy information popup, it now gives a general overview rather than exact stats
Balance:
* reduced the cooldown before an enemy can be frozen again to 2 seconds (was 7)
* increased minimum boss damage to 4 (was 2)
* reworked victory and defeat bonus exp
* changed what enemies spawn in vision 3 and reduced the difficulty
* slightly reduced the difficulty of vision 0 and 1
Bug fixes:
* minor grammar and spelling improvements
* exp per minute now displays more than 0
