-Overview-
The biggest change with this update is the tower target priority system. This system allows the player to customize how each target chooses what enemies to attack. The system is very robust, you can add as many priorities as you like, the tower will filter each enemy through all the priorities until it finds the best enemy to attack.
For the most part you won't really need to change the targeting priorities of towers, but the option is there if you want to use advanced strategies or just have some fun. There is a lot that you can do with this system, so let your imagination go wild! The ability to change the default target priority for newly created towers is coming in the next update (I didn't quite have time to fully implement it).
An example of how the target priority system works:
The priority is:
1. least health
2. fastest
3. closest to tower
There are 5 enemies in range, so it checks all 5 to see which one has the least health ->
3 of them have the same health and its less than the other 2, so it checks those 3 "least health" enemies to see which one is the fastest ->
2 of them have the same speed and its faster than the other 1, so it checks the 2 "fastest" enemies to see which one is closer to the tower ->
only 1 of the 2 enemies is closest to the tower, so this is the enemy the tower attacks.
-Changelog-
New features:
* added the ability to change what each tower prioritizes when choosing what enemy to attack (unlocked by beating vision 8)
* adjusted some of the base target priorities for towers (towers might attack different targets than you're used to)
* the upcoming wave now displays exactly how many seconds till it comes
Polish:
* tooltips are now positioned better relative to the cursor
* the info panel is now a scroll box
* removed debug text in top left corner
* adjusted some of the wording in the tutorial
* adjusted tooltip for base difficulty in the settings menu
* adjusted text in many locations that referred to "map" to now refer to "scenario"
* renamed "-Play-" to "-Fall Asleep-" to help fit the feeling I'm trying to evoke
Bug fixes:
* fixed dropdown menus not closing after clicking on something other than them
