Developer Comments:
I'm getting ready to make the changes to the gamemodes. So in the meantime, I hope you enjoy more early game balance/polish. I like the water tower much more now, it felt a bit underwhelming, but now with the extra slow it feels so much better.
Changelog:
General Changes:
* if the list of custom enemies is blank, it will pick random enemies from the unlocked enemies
* added "random", "random plastic", and "random non-plastic" to the list of possible custom enemies
* the random enemies will only pick unlocked enemies
Tower/Skill Changes:
New Features:
* new water tower functionality: if the target has armor deals bonus damage that ignores armor completely
* changed the "hard water" skill to work with the new tower functionality
Polish:
* swapped the first skill unlocked for a different lightning skill
* changed many tower effects and skill tooltips to explain values in percentages instead of flat values
* reworded many tower effects and some skill tooltips
Balance:
* increased "frost blast" skill first step to 1.2 (was 1)
* reduced water towers armored bonus damage to 100% (was 280%)
* reduced water towers max wet stacks to 40 (was 60)
* increased water towers slow per stack of wet to 2% (was 1%)
* increased water towers max slow to 30% (was 20%)
* increased water towers damage per stack of wet to 3% (was 0.8%)
* increased "flood" skill step to 0.3% per level (was 0.08%)
* increased "corrosion" skill step to 0.3% per level (was 0.1%)
* reduced earth base damage per missing hp to 1.4% (was 1.5%)
* reduced "crush the weak" skill max dmg step to 10% per level (was 20%)
* reduced "crush the weak" skill % hp step to 0.15% per level (was 0.25%)
* increased "shrapnel" skill step to 5% per level (was 1.25%)
Map Changes:
* modified the enemy order in vision 3
* added more buildable locations in vision 4
* adjusted the difficulty of many maps to fit with the tower changes
