Developer Comments:
This update comes with some changes to how the gamemodes work, they are now more distinct and separate. Vision quest is more focused on completing challenging scenarios, while Lucid Dream is focused on letting the player openly choose what kind of scenario they want to have. I plan to make "endless" an entirely separate gamemode where you face off against infinite waves and see how far you can get. You get a "highscore" based on the furthest wave you've reached. The highscore gives you bonus exp gain and you can choose to start from your highscore wave (so you don't have to beat waves you've already beaten again). I don't know when I will implement the new endless gamemode, but it will be sooner rather than later, since it will be part of how the player progresses through the game.
The update to the skills system is coming. I've decided to make each skill linked with another skill, meaning that you can only have points applied in one or the other at any given time. My current plans are to give each tower 6 skills, that's almost triple the amount of skills currently implemented, which means it will take me some time to finish the system. I may start with just 4 skills for the towers to save on time, and add the other 2 in the update after. I also want to change it so that unspent skill points give you a 1% boost to starting essence (instead of the 2% exp gain). I feel like experience gain should be more directly tied to completing challenges, not just spending time playing the game (gaining willpower).
Changelog:
New features:
* upgrade a random skill cap (from a select set) every 6 willpower gained after 200 total willpower
* removed archmage+ challenge
* reworked the challenge levels to make them more distinct
* removed wave count slider bar and vitals per wave incrementer
* lucid dream mode now starts with the ability to customize challenge stats
* lucid dream only has one challenge level "custom"
Polish:
* added icons to the stats that the challenges change
* added confirmation popups to many areas (profile delete, quit, reset, main menu)
* added a few more tips
* modified the unlock tooltips for challenges
Balance:
* cost to level up now scales with each level (makes higher levels harder to get)
* vision 13a and 13b no longer unlock modifiers, the modifiers they unlocked are now tied to lucid dream victories
* reduced the scaling rate of speed and damage when playing higher challenge levels
* increased water armor tear skill step to 0.5 armor removed (was 0.25)
Bug fixes:
* fixed challenge stats displaying when they shouldn't
* fire towers would sometimes think they could hit targets just outside their range
* spawn points are now properly pruned when there are not enough enemies spawning to use them all
