The first update brings many changes. Here is a rundown of the key differences.
New features:
* added a tutorial to the first map
* added a visual effect to indicate how soon the next wave will be
* added visual effects to indicate how many enemies have already spawned in a wave
* added a visual effect to indicate how soon the next enemy will spawn
* added change log button on the main menu screen
Polish:
* auto difficulty adjustment only displays if a value change actually occurred
* reworded auto difficulty tooltips to better explain what it does
* new enemy/tower/functionality pop ups only appear once per play session, until you win the scenario
* lowest difficulty in settings menu is now 80% (was 50%)
* play/pause tooltip says "start first wave" if no waves have been started yet
* removed "are you sure you want to quit" text in top right corner when leaving/reloading a map
* skills in the skills menu are more properly aligned
Balance:
* adjusting the base difficulty will now affect how much experience you gain multiplicatively (was additive)
* lucid dream novice victory bonus is now +2% exp gain (was +1 bonus skill point)
- reduced the suggested skill level of vision 5a, 5b, 6a, 6b, and 7
- cost increase for leveling up reduced to 25 per level (was 50)
- reduced the health of armored class bosses (from 2 to 1.5 multiplier)
+ increased difficulty of vision 2
- decreased difficulty of vision 4
Bug fixes:
* fixed vision 12 not being playable (sorry about that)
* fixed defeat bonus giving slightly more exp than intended
* fixed misspelled "essence" in multiple places
