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Patch v0.04 - 11/30/2020

Animations

Conflict Correction

  • Fixed a bug causing three mutually conflicted internal objects to not be rediscovered properly.
  • Fixed a bug causing a partially solved conflict for three mutually conflicted internal objects to remove the newly unconflicted objects incorrectly.
  • Fixed a bug causing four mutually conflicted internal objects to not be rediscovered properly.
  • Fixed a bug causing a partially solved conflict for four mutually conflicted internal objects to remove the newly unconflicted objects incorrectly.
  • Fixed a bug causing a partially solved conflict to incorrectly remove an unconflicted powerchain, causing a softlock on a level.
  • Fixed a bug causing an entirely separate conflict in an existing conflict to not be created properly.
  • Fixed a bug causing an unconflicted internal lightbulb to remain interactable and faded in.
  • Fixed a bug causing a conflicted internal lightbulb's source object to become locked once the conflict was solved with other conflicts present.
  • Increased the flash frequency of lightbulb conflicts to match the frequency of cable conflicts.
  • Limited object rotations to one rotation iteration and one object at a time during a conflict. This was done to discourage players from creating conflicts by making it slightly more annoying/tedious to fix them, looking for feedback on this change.

Escape Menu

  • Fixed a bug causing the options menu not to instantly deallocate if its animation was interrupted by going back to the main menu.