The next Celtreos patch is live!
Artwork Improvements
Player ship exhaust effects have changed significantly, and they now follow the history of player movement instead of being fixed to a single horizontal position.
Certain game artwork has improved, such as the stack-blowing effect in Refinery Raid.
3D effects now have a slight vertical element as well, e.g. flying above and then below a wall may show the top and then bottom of the object. Vertical shifts in backgrounds have been slightly reduced overall.
UI Improvements
Boss fights now show changes in boss health more dramatically.
Some text transitions have changed in the introductory story scene of the game.
In-game music and sound settings panels now respect custom text size properly.
A couple of missing menu tooltips on the Mac were added.
Gameplay Improvements
Bullet “sealing” is now implemented, preventing enemy bullets from spawning right next to your player ship in many situations. This should greatly reduce any sense of “cheap deaths” in the game!
Tweaks have been made to the speed of the Ring weapon. The Beam weapon is slightly weaker now. The default Gun weapon is slightly stronger.
The Alien Ocean stage is several seconds shorter in Quick Game mode now.
