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Update 1.12 live, Changelog.

changelog:

V1.12

Fire arrows now just set the enemy on fire and dmg over time instead of trying to dmg the enemy walking over it
barrels now have a chance to release a powerup when broken
fixed some pathing issues on map 5
explosive barrels on map 5 now properly destroy enemy gates so they cant respawn (thanks for reporting the bug fealix)
removed the ability to drop the bow, so you can no longer glitch drop it with the grip button (thanks fealix)
fixed archers vision being blocked in tunnel on map 4 (thanks fealix)
directional arrows now point on the Z axis also, so you can tell whether to go up or down to reach the place you need to be
players can no longer destroy the final spawn gate before destroying the boss (thanks fealix)
slain enemies no longer stay around for as long as they did, they will now vanish after 10 seconds instead of 15 seconds, this will make level transitions in the arena faster and also allow for faster spawning of enemies.
fixed an issue where blood would not be attached to enemy when hit
blood emitted from enemies now lasts a little longer
fixed some text issues on the main menu
enemy units now have blood decals based on the amount of hp they have remaining
bloodlust emitter now fills bar
bloodlust effect no longer spams slices, you can do 1 cut per second to a target
raised spawn frequency of powerups to 5%
assassin no longer is affected by bloodlust and disappears correctly when substituting
enemy soldiers now vary in difficulty, some are faster than others
made some visual changes to map 3
fixed an issue where the wind slice powerup would activate when you start moving on first getting the powerup
removed some old code that was no longer being used
wind slash powerup combined with blade after image powerup, will spawn 3 wind slashes 1 forward and the other 2 slightly off to the sides
enemy ai's now have 14 death animations (I opted for animated deaths over ragdoll because its more entertaining then the character flopping to the ground).
added 5 new hit reactions to the enemy ai's, it is now much more fun to strike at them
when the enemy is lifted from an upward strike, they can be juggled in the air for 5 seconds with repeated strikes
supply captains have a new look, enemy samurai now have different coloured clothing
fixed an issue with the boss spawn gate being able to be killed before the bosses where killed
fixed some navigation problems with map 2 and 3
Assassin boss now has a disarm counter from his block
powerups will now come closer to the player at a slower rate to make it easier to collect them
players now get powerups spawned when they reach milestone hitcounts or killcounts, 25,50,100,250,500,1000, this should help to make higher hit and kill counts less of a grind and more fun
fixed an issue where the assassin and kunoichi would throw a shuriken at you while they were dying