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A Place for the Unwilling - Patch #16

Hello fellow citizens,

It's been a while since the last major update but we are still working on the game. A Place for the Unwilling launched more than a year ago but we are still polishing things and trying to offer you the best experience possible. Oh, and by the way... stay tuned because we have big plans for the future!
We will share more info during the following months.

Remember to leave a positive rating on Steam if you're enjoying the game. That'd help A LOT a small studio like ours.

Don't forget we also have a Discord server in case you want to join us there as well.

Patch #16

Critical fixes

-The player no longer gets stuck when exiting the alley between the Police Station and the City Hall in the central quarter.
-The game no longer freezes when the player accepts the first drink Dana offers to them.
-The game no longer freezes after displaying the stomachache message.
-The player can no longer get stuck behind a chair in the first crime scene.
-The player does no longer get stuck with the corpse found inside The Orchard.
-The game no longer freezes at the beggining of day 12.
-The save data does does no longer gets blocked when saving inside the hospital bedroom.
-The game no longer freezes after a dialogue with Harriet about killing "someone".
-The game can no longer get blocked on Day 14 if the player is transitioning scenarios at 23:00
-The game no longer freezes when the player tells Myles to take the law into his own hands.
-No major issues are happening now while entering or leaving the hospital room.
-No major issues are happening when the player is changing from an scenario to another.
-The player can no longer get blocked by the shadows.
-The game no longer blocks when the player talks to Myles during day 5.

Smaller fixes

-The intro cinematic is now correctly displayed.
-Save slots can be deleted correctly now.
-The player can sit properly on the benches of central quarter.
-The shadows that are seated on a bench don't overlay the player anymore.
-The player can no longer go through some walls in Juliet's bedroom.
-The player can no longer go trough a shelf inside the Top Hat Club.
-The player can no longer trigger the newsstand explossion infinite times by talking to Giles.
-The diary does now correctly update with the mission "Dreams of Ink".
-The player can no longer go trough a wall inside the lighthouse.
-The game does now respond well to the player decision on killing Harriet's chicken.
-The player can no longer go trough the empty cage inside Harriet's shop.
-The diary does now update correctly when the player finishes the ritual.
-The day does now update correctly (Day 14, Sunday) after finishing the ritual.
-Cassilda is now sitting on a bench during the last scene of the first act of the King in Yellow play.
-The dialogue with the sailor during a Myles' mission is now fixed.
-The player is no longer overlapped by a chair during the funeral.
-The player is no longer able to walk over the hole of the grave.
-The dialogue with Harriet about Juliet on Day 16 is now fixed.
-The text displayed when interacting with the pills inside Juliet's bedroom is now the right one.
-The player can no longer receive the third letter from Juliet if she's no longer alive.
-The player can no longer go through the walls of the hospital secret room.
-The conversation with Florence during day 20 does work correctly now.
-August gives now the player the right directions to find him where Turbot Street meets Wool Street.
-The diary entry for the mission "Nightmare door duty" does update correctly now.
-Fixed a dialogue line in the mission "Interview behind bars"
-Fixed a dialogue line in the ission "Drinking from Lethe"
-All the diary descriptions are now correctly displayed.
-No more visual glitches are happening when the player interacts with the map/fast travel interface.
-The mission "Masterpiece" does now perform properly.
-The shopkeepers have now a different dialogue option when the player talks to them outside their shops.

Style changes

-The "press any key" prompt fades when the player press any key, not only Enter.
-The "Map and fast travel" mechanic's description no longer overlaps the interface.
-The player no longer calls "madam" to Giles during their first day interaction.
-The diary no longer calls "The Orchard" as "El Vergel" when playing in English.
-The tutorial image shows only at the very beggining of the game now.
-A sentence that should be said by the player is no longer said by Myles.
-The player no longer tells Giles that a mayor event takes happened early in the morning, but in the middle of the night.
-The player must now talk to Harriet before starting the ritual.
-It should be easier now to know the position of the glyphs during the ritual.
-The player can now relocate the objects during the ritual.
-Minor dialogue fixes have been made to the King in Yellow play.
-Once the "King in Yellow" play is finished, the shadows and the employee of the City Hall stop referencing it.
-The player can now interact easily with the pills inside Juliet's bedroom.
-Some dialogues have been fixed to refer the player with the correct gender and pronoun.
-A bunch of assets overlaying the player have been fixed around the whole map.
-The letter the player gets from Myles at the beggining of the day is now correctly displayed.
-All pigeons fly away when the player aproaches them.
-All NPCs thank the player if they finished one of them missions.
-The coordinates Saul gives to the player to find the treasure should be now easier to understand.
-Fixed the order of some events during a major Harriet mission.
-The final line of Saul's dialogue is not repeated after finishing the mission "Fishing for fortunes"
-Some dialogue fixes have been made: fixed bold and cursive words, gender and repeated dialogue lines.