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Good as new

This one was coming. Today, we clean up the city and it's dusty skeleton to make quality of life changes. This one is both to celebrate the most loyal of our citizens (we love you, pals!) and the big price-cut. Only one day, at Chrono. 60% off our fellow citizens!!! We expect to fill the metropolis with fresh blood!

As you will see, the following list of fixes is quite big. But we are not done yet. We promised big things for the future and we are not remotely done. Keep tuning in for more info.

Critical fixes
- Using "Save and exit" during crime scenes could corrupt data files.
- Myles and Wallace could talk about events that weren't happening on day 20.
- Screen fades happened occasionally talking to somebody or opening the quest tracker.
- Fixed relationship requirements for one of August's quests.
- August didn't appear during one of his quests.
- Players could get blocked while talking to Florence at the end of the game.
- Players could get blocked inside the Top Hat club.
- Players couldn't interact with Lloyd's substitute.
- Certain player input during transitions could break up the game.
- Players weren't able to find August during one of his quests.
- Players couldn't talk with Florence on the last day.
- Players could get stuck with an invisible prop in "Polloi Street".

Smaller fixes
- A "new entry" notification could appear on screen even if there wasn't one.
- Game HUD could show up during the ending cinematic.
- One of Lucas' quests wouldn't appear as completed if a certain answer had been chosen.
- Players wouldn't receive a letter to let them know Harriet had tasks for them on two key days.
- Players were sometimes unable to move items during the ritual event.
- Nothing happened when players chose to attack certain character.
- Harriet's chicken quest didn't display the right animations.
- Myle's painting task allowed players to choose several options.
- Music wasn't playing during the second act of the theatre play.
- Some events during the play were slightly off during the theatre play.
- Collected documents wouldn't disappear from the inventory after finishing the game.
- The park statue wouldn't appear after paying for it.
- Players couldn't find the fourth city statue.
- The interface that displays all the game endings would show a wrong number of slots.
- Added some additional notes on how to achieve one of the special endings.
- Saul could appear on two different places.
- A certain event on day 20 wasn't advancing time as it was supposed to do.
- Lloyd was given confusing indications about where to meet him during one of his tasks.
- Doris' operation quest now tells players where to find her.
- Player's relationship with Wallace wouldn't change accordingly after a major event.
- During Harriet's ritual event, player's could start interacting with the items before talking to her.
- Certain prop would disappear during one of Myles' events if players left the church area.
- The diary would have wrong instructions about how to find Thomas during one of his quests.
- Spamming certain input during one of Juliet's dialogues would reset it.
- Players were able to walk through some props during the last scene.
- Myles and Wallace's last tasks wouldn't create new diary entries.
- The hospital statue would overlap with characters.
- Some props could overlap with players at the club.
- Players could walk through some of the bookshop props.

Style changes
- A lighthouse description would show up in English even if players had switched the game to Spanish.
- One of the journal entries triggered during Lucas' tasks was showing wrong information.
- Juliet could mention something that hadn't happened during one of her walks.
- The glyphs on Harriet's ritual event were confusing once an item had been placed on them.
- Saul's treasure task displayed an incorrent number of remaining attempts.
- The diary wouldn't display the correct outcome of one of Emily's quests.
- If players fail Harriet's ritual event the journal entry would say otherwise.
- Thomas would say some incorrect information during one of his quests.
- One of Thomas' quests wasn't marked as completed after finishing it.
- The undertaker would sometimes display a wrong graphical asset.
- August would sometimes tell players to leave the police station even if they were outside.
- Doris' graphical asset could be switched with Dana's during a conversation.
- During a conversation with August the main character could give incorrect information.
- Council clerks would talk about the theatre play after its premiere.
- Juliet's third walk event wasn't being updated in the diary after finishing it.
- Dana's first conversation had some spelling mistakes in Spanish.
- Some of the text lines wouldn't appear completely in Spanish.
- Some of the lines triggered by the character that interrupts the theatre play didn't fully fit.
- Harriet now triggers a new quest after finishing a previous one that is directly linked.
- During one of August dialogues some lines would trigger the wrong character portrait.
- One of Dana's tasks wouldn't appear as completed on the diary.
- A prop during one of Dana's tasks triggered an empty dialogue.
- There was a faulty collider in Gail's shop.
- One of Giles' quests that involves Myles wouldn't be marked as finished even after completing it.
- One of Gail's quests be marked as finished even after completing it.
- One of Gail's quest didn't add the right entries to the diary.
- There was a typo on a sailor's dialogue that appeared during one of Myles' quests.
- The graphical clue players see during Saul's treasure quest has been corrected.
- A sailor would display "stranger" on its name tag and then quickly change it to sailor.
- Save files would display text overlaps when the main character name was too long.
- Debris assets would overlap characters.