Hello, everyone!
Timberborn 1.0 is around the corner, so it's time for another batch of experimental tweaks!
Memory usage
Reduced memory usage by over 1 GB on 256x256 maps.
Fixed a major memory leak that caused RAM usage to keep increasing when loading saved games multiple times in the same session.
Maps
[We have removed the content of this section - as it turns out, the changes to Craters and Lakes described here didn't make it into this build.]
Modding corner
Fixed BlueprintImporter recreating meta files for Blueprints after every DLLs import.
Bug fixes
Lumberjacks are now slightly less eager. If the tree they were about to cut becomes unmarked for cutting, they will obey that order and give up.
Goods in the buildings’ inventories are now correctly included in their total per-district amount.
