Hello, everyone!
The release date news is out (March 5, remember?), but we are not done yet. Today’s update features a major revision to the Waterfalls map, the addition of a very useful key binding, and the usual batch of tweaks and fixes.
Waterfalls Revisited

Today, we’re happy to unveil the massive changes to the Waterfalls map - it has evolved so much that renaming it to Waterfalls 2.0 wouldn’t be overkill. Please share your feedback after you have had a chance to play on the new version.
Revised Waterfalls to make it more beginner-friendly, modern, and on par with other built-in maps.
Misc.
Added the “Unique building action” key binding (default: U). Use it to activate the unique feature of the currently selected building - for example, to launch a Wonder.
Added yellow highlight to tool names on loading screen tips.
When renaming a beaver, a bot, or a district, the text field is now prepopulated with the old name.
Well-being notifications no longer have exclamation marks!
Performance
Slightly improved performance, reducing the number of micro stutters.
Modding corner
Fixed the rendering of the hovered blocks in Blueprint Preview.
Bug fixes
Water and building animations should now smoothly adjust when you change in-game speed.
Fixed a crash triggered by loading an older save with triggered dynamite in it.
