- Added a button for skipping the tutorial, it's a close button located in the top right corner of the objective area
- Metal pots will no longer be returned by the rec probe (this was because previously metal pots were used to craft space rock)
- Objects offscreen are no longer colored by overlays or the order button (there's a tolerance of 50% off screen, and it's updated every second, so should cover most situations, unless you're moving fast)
- Tomatoes no longer have a reharvest stage, because they were making lots of babies
- Only internal floors will be used for overlays now (not external)
- Fixed a bug where temperature emission didn't work for some objects
- Fixed a bug where item reservations were never cleared. Also added a 12 hour timeout to all reservations, to catch anything missed. (Items are reserved so that multiple colonists don't try to take the same item. It's a "dibs" system). This especially fixes issues with seeds, but should fix most occurrences of colonists not transporting items
- Fixed a load crash
- Fixed a bug where colonists would sometimes walk through walls (this was caused from colonists generating bad routes to floors, and thinking they were already at the target floor)
- Fixed a bug where colonists would walk through airlocks (and this time I mean it?)
- Colonists will no longer pathfind timeout while waiting for an airlock (this was also a source of colonists walking through airlocks)
- Colonists will no longer "arrive" at the next pathfinding node when they start walking on a route. It would cause colonists to walk through doors occasionally. This was a huge oversight, and I blame Victor
- Added a max pathfinding distance, for performance, because colonists can travel much further now
- Improved pathfinding performance (inb4 it breaks something)
- Added an option in the options menu to enable experimental features, enable it before starting a new game
