Hi folks,
I hope you are having fun experimenting with your own custom Hybrid Classes & Races.
This build adds a new 'Deck Builder' view and other minor QoL improvements which I found quite helpful dealing with the much larger quantity of Cards & Perks of a hybrid combo. As well as addressing a couple of bugs I encountered.
The 'Deck Builder' features a merged view of your Current Deck, Stash and only the Skill Cards you can use right now. You can access it through your Deck / Deck Builder button or simply by pressing the 'B' Shortcut key.
You can read the detailed patch notes below.
Patch Notes - v1.010
UI & QoL Changes/Additions
- Equipped items will always appear in the first 2 rows of the Equipment tab, the rest are sorted by type
- Added scrolling to the Starting Deck text frame in Character Creation (text size will no longer scale down to fit)
- Afterimage Summon Cards can now also use the Ally zone as their Casting Target. This is similar to right-click activation and will automatically re-target the most optimal target (Self, First Enemy or First Ally)
- Clicking on a Perk will now display its description in the combat log (ie. to compare multiple perks)
- 'Remove All Cards from Deck' button renamed to 'Empty Deck' & will now move any non-Skill Actions into the Stash instead of destroying them
- Added new 'Deck Builder' button, which displays a combined list of Current Deck, Stash & Unlocked/Active Skill Cards to quickly build the deck from
- Emptying the Deck will automatically switch now to the 'Deck Builder'
- Shortcut 'B' will open the 'Deck Builder'
- Both 'Empty Deck' & 'Deck Builder' Buttons are now located next to the 'Deck' tab
- Deck and Deck Builder cards are sorted first depending if they are Stash or Skill cards & then alphabetically.
- Active Synergy Text will now display: "The next Action played (this turn) gets: x" instead of "Active Card Modifications: x"
Balance
- Reduced Hideout costs to 750. Inn Room remains unchanged at 250.
- Equipment Level Requirements reduced across all tiers:
- T2 -> Level 1 (from 3)
- T3 -> Level 3 (from 5)
- T4 -> Level 5 (from 7)
- T5 -> Level 7 (from 9)
- T6 -> Level 9 (from 11)
Bugfixes
- Fallback Icon wasn't displaying in Player's Handbook
- Stash was keeping one card copy less than the actual allowance limit
- Stash cards will no longer rearrange when moving cards from a stash stack into the deck
- After picking a card from a chest, its on hover details in the bottom-right corner was staying open
- Equipment cards wasn't displaying their level requirements outside the Equipment tab
Modding Additions
- (New) Modder Shell command: 'Restart', will restart the Mod Manager (similar to the Mod Manager UI button)
