Hi folks,
v1.009 introduces a new tool for modders and players alike, that let's you create playable Hybrid Races (or Classes) [or molds to mod further] in less than 20 seconds.
If you have played with my Rs Multiclass Addon you'd be familiar with the idea. But this takes it one million steps further. As you can create your very own combinations and keep your classes & races sections neat and uncluttered.
Let's say you wanted to play with an Undine/Nymph/Shadow/Illusionist. Ok let's rename it as Nereid/Nightblade. Sounds better. But can you do that?
Well yes, but you'd have to create these class & races mashups. Which depending your modding experience would take some time. And after all might not end up such a good combination anyway.
What if you could do it like instantly?
Let me demonstrate ;)
(You can read more details about this new tool in the patch notes below)
Patch Notes - v1.009
Modding Additions
- Fallback Archetype Icon: If no custom icon is provided for a custom archetype, a fallback icon will be used instead
- New Modding Tool [Experimental]: HybridArchetype
- HybridArchetype can be invoked in the Console when no character is active ie. Main Menu or Character Creation screen
- Using this syntax: [Archetype] + [Archetype] = [Hybrid] > [Path]
- i.e HybridArchetype Human + Vampire = Dhampyr > C:\My Mods
- This will create a Dhampyr.json file in C:\My Mods that is the hybrid archetype of the two parent archetypes.
- Parent can be either a vanilla or a custom archetype as long as it has been initiliazed & cached ie is playable or enemies in the vanilla DB are using it
- Attributes are summed & divided by 2 then rounded down. (-)
- Perk & Skill lists are merged. If the same perk is available in different levels, the hybrid gets the one that unlocks first. (+)
- For SummonLimit, Max & Min Deck the hybrid archetype receives the min value among the two parent archetypes (-)
- Any resistances or affinities are summed (+)
- Using this syntax: [Archetype] + [Archetype] = [Hybrid] > AsCustomRace [or AsCustomClass] will instead create a Mod collection [Custom Races or Classes] and add the new archetype there as a playable class or race. The fallback icon will be used.
- Even though the archetypes created with this tool should be fully playable, the purpose of this tool is to let you quickly create mold mods for your custom archetypes.
Misc
- Ally on hover description will now explicitly mention if the Ally's Special triggers the active synergy with this text -> "Triggers Active Synergies"
Bugfixes
- Overriding Enemy Artwork (with just the artwork method) was displaying the old image while inspecting the enemy in the gallery view
