This update includes some new surface textures and a wider variety of architectural features in the first few dungeons. There are also a few fixes for minor issues.



Fixes:
- Saving the game is now only possible when the player is over normal ground. Previously, you could save the game when falling down onto spikes, or when on an elevator. When reloading, the player could appear over the spikes, and die, which defeats the purpose of saving the game...
- Saving/Loading in vents should now work correctly. Previously, if you saved when crouching in a vent, loading the game would fail to put the player in the crouch position, and she would be stuck.
Enjoy!
Paradox Vector is nearing the full release. If you find any issues, or have any great ideas to improve it, please use this discussion forum to post your thoughts.
I plan to have a good, long look at the controller scripts, as it does not seem to work with all kinds of controllers at the moment.
