I am updating the testing branch. It has a few new things, but has not been tested very thoroughly yet.
New Drones
The brand new, creepy-crawly drones are active in this latest build. They have also been adjusted so that they can't shoot through walls. Here's what they look like...

Draw Distance
I am thinking about including a draw distance slider to help improve the frame-rate on older computers. Right now, the variable is working, but it is not in the preferences menu yet. To change it, you will have to modify the config.cfg file manually. Here's how to do it:
First, make sure you have the testing branch active. Go to "Paradox Vector > Properties > Betas" and select "testing" from the drop down menu.
When the game updates, you should see Version 0.9.9.9a on the title screen.
Now open the game, go to the "Options > Preferences" and change any parameter. If you turn off colored fog, then turn it on again, that should create the "config.cfg" file for you to modify.
Now go to "C:/Users/-your username-/AppData/Local/Paradox_Vector" and open the "config.cfg" file. It will look something like this:
800 600 2 46.655 0 1 0.500 300 1 15 -1 1 1 1
To change the draw distance, change the last "1" to any number between .25 and 1. This will reduce the distance at which vector lines are drawn when playing, and could improve the frame rate. The higher the number, the farther objects will be drawn. 1 represents the normal game.
If you enter a number higher than 1 or lower than .25, the game will ignore it and set it to 1.
I recommend starting with .5 to see if that helps.
I still have some ideas to help improve performance that I want to try out.
