I have updated the "testing" branch to version 0.9.5.6.
New Features:
Aim: The player can now aim their weapon by holding the right-mouse button. This will accomplish a few things. First, it narrows the game's field of view, effectively zooming in on a target. It slows down movement and rotation, allowing for more precise aiming. It also makes the gun and the machine gun fire more accurately.
Crouch: Players can now crouch and crawl by holding the ctrl key. Right now this is only useful on level 1, which has been updated to include some ventilation shafts. As the game progresses, I will be adding more content to each of the game's levels, as well as adding more levels. These shafts will feature more prominently in later versions of the game, but for now, it's just level 1.
Updated HUD: The game's UI got a slight update, making the score, health and ammo readouts a bit easier to see.
Health and Ammo Drops: Killed enemies will now drop a bit of health or ammunition. The type of ammo will depend on which weapons you have acquired, and is chosen randomly.
Difficulty Level:
You can now choose the difficulty level in the Preferences Menu. Your options are Normal and Hard.
Other Improvements and fixes:
Trees have updated graphics.
Urchins can now be killed with bombs
Enemy body parts should no longer disappear when traversing an impossible hallway
Upcoming Changes:
I've actually been doing a lot of work on this game, but most of it has been on levels that are not yet included in the Early Access version. These levels are in place and working, but still need a lot of detail work added before they are ready for release.
Accessing the Testing Branch:
If you want to try the latest changes, you have to activate the "testing" branch. To do this go to "Paradox Vector > Properties > Betas" and select "testing" from the drop down menu. This should prompt a game update, and allow you to try all the new features.
I will have more news about this soon. Thank for playing!
