Developer postOriginal post (opens in a new tab)

Patch 1.0.2.1

Here are patch notes for the patch 1.0.2.1 addressing balancing on high levels.

Balancing:

  • Changes to the enemy spawn algorithm for the level range of 26 - 30. This should now result in overall less high-tier enemies beeing spawned at those levels and smoothen out the tansition to the endgame.

Tech:

  • Updates to the new rendering system.

We wish you a lot of fun with the new update.