We are constantly working on the game balancing. Here are the patch notes for Season 1 Week 3. Old values are written in brackets.
General Bugfixes:
- Improved scrollbars for highscore lists and seasonal ranking
- Fixed a bug which lead to received damage on item destroy when near to enemies
- Fixed a bug which lead to wrong calculated life regeneration rates after item destroy
- Fixed collision detection for Radiance and Supernova
- Various smaller bugfixes
Balance changes
General
- Increased the gained experience for bosses in the endgame
- Reduced the health of helicopter cookies
- Reduced the health and movement speed of the planet cookie boss
Skills
Rogue
- Attack Speed +10% (5%)
- Energy +10
Charged Fire
- Attack Speed +15% (10%)
- Energy Regeneration +1 (2)
Charged Shot
- Attack Speed +20% (5%)
- Energy Regeneration +2 (1)
Charged Salve
- Attack Speed +10%
- Energy Regeneration +2 (1)
Charged Blast
- Attack Speed +25% (20%)
- Energy Regeneration +3 (2)
Tank
- Life +500
- Melee Damage +5 (10)
- You can't fire Projectiles
Haste
- Melee Damage +3
- Attack Speed +10% (5)
Rush
- Melee Damage +5
- Attack Speed +10% (5)
Supernova
- Supernova now deals 20% of your life as area damage over 2 seconds (25%), supernova now drains 20% of your life (was 15%)
Radiance
- Radiance now deals 175% (was 150%) of melee damage per second
We wish everyone a lot of fun in Season 1 Week 3.