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Phantasmata: Ruby Update

Whew!

There's been a lot of changes, upgrades, and polishing since the Amethyst update.
Scroll to the bottom for images/screenshots.
Here to catch you up is a list of all the most notable changes:

  • New Title logo!
  • New title screen video
  • New NPCs & mobs
  • DOG NPC added (includes barking) Yes, now you CAN pet the dog Mobs:
  • drunken octopus
  • water elemental
  • zapp (electric monster)
  • electric bride ( elemental )
  • staff monk
  • sea wraith
  • new killdozer variation added
  • 7 Elite Critter variations added each one with their own different combat abilities some are elemental Overworld NPCs & mobs:
  • Cultist
  • Cultist Assassin
  • Cultist Sentinel
  • Cultist Knight
  • Cultist Mage Mini-bosses:
  • added '7 deadly sins' during hell section, you will go up a building and on each floor there will be a different sin waiting to battle you
  • envy
  • lust
  • greed
  • sloth
  • wrath
  • pride
  • gluttony Combat UI overhaul:
  • majority of character visible instead of windowed face portrait
  • UI changed and updated to reduce screen clutter and showcase characters more
  • HP+MP meters updated
  • each battler adjusted to take up proper space on screen Revamped exteriors/interiors/overworld
  • Forest: completely updated, more variation in terrain, better trees, foliage, and props.
  • Helll: variation in terrain, new background, better NPC distribution, 7 sins & 7 floors added to boss tower.
  • Desert: new 'doodads' added to map new desert outpost area added to the West desert map updated East desert map
  • Netverse: new NPC dialogue integrated for all NPCs -cleaned up some paths -redistribution of foes -added objective to turn off beacons in order to access boss battle
  • Hospital: hospital interior added, includes 2 shops within
  • Lake: scripted sequence added involving a tiny bug and his kin
  • Implementation of 'Doodads' (decoration decals/art assets for levels)
  • 10 foliage
  • 5 desert buildings
  • 3 generic
  • 8 city propaganda ( some animated )
  • dozens of new wall art/graffiti/billboards/posters
  • Difficulty & combat balancing
  • Mini-icons added for: status effects items/weapons/armor description icons for overworld objects/npcs
  • Additional Jinx portrait/sprite added & original design updated (she looks much cuter now)
  • Colored and added mobs that had inks but no colors ( eg: aquarius and some wastelanders )
  • Added/updated vendors across ALL maps to include new weapons/armor/items/skill pills
  • Elemental attacks/skills added for both player and foes
  • NPC dialogue updated & revamped across ALL maps
  • Added background lore & story to some books in the Phantasmata city library
  • Many more battle/combat animations added & updated additions include:
  • -poison bubbles
  • -poison
  • -weapon_flamethrower
  • -claw
  • -slash 1 & 2
  • -magick_bubbles
  • -magick_water
  • -magick_fire 1,2,3,4
  • -electro_kinesis
  • -aqua_kinesis
  • -pyro_kinesis
  • -kinesis
  • -healing touch 1,2
  • -generic_boost 1,2,3
  • -meditate
  • -generic_shield
  • -punch 1,2
  • -generic_dark
  • -generic_light
  • -generic_psychic 1,2
  • -generic_poison
  • -generic_shock
  • -generic_ice
  • -generic_fire
  • -generic_hit
  • -magick_wand 1,2,3,4
  • -magick_shock 1,2,3
  • -magick_hourglass
  • -magick_swords
  • -magick_chalice
  • -magick_borealis
  • -magick_hex 1,2
  • -magick_fire
  • -magick_absorb
  • -magick_wicca 1,2,3
  • -magick_bind
  • -magick_evileye
  • -magick_handbeam
  • -magick_lips
  • -magick_silence
  • -magick_healing
  • -magick_MPball
  • -magick_moonphase
  • -item_molotov
  • -item_grenade
  • -weapon_needle 1,2
  • -weapon_kunai
  • -gun_drill_dual
  • -gun_drill_large
  • -weapon_scalpel
  • -weapon_pets
  • -weapon_judo
  • -weapon_bite
  • -weapon_bandaid
  • -weapon_ship
  • -gun_rifle
  • -gun_flamethrower
  • -gun_laser
  • -gun_AK
  • -bees
  • -gun_mac10
  • -psychic
  • -gun_shotgun Bugfixes:
  • Fixed any hard-locks preventing the player from progressing most notably some overlay tiles that were solid that weren't supposed to be solid, blocking the path.
  • Fixed lag in Mall area ( still getting some FPS drops, I have been testing and trying different things and I have no idea what is causing this besides 'events' ) if anyone has any ideas please drop a line on the discord!
  • Fixed one-hit killer mob attacks along with attacks that could take out your entire squad with one move.
  • Fixed healing that wouldn't occur at the end of chapters (you're supposed to recover your party's health each chapter)
  • Fixed general clipping issues with tiles in some maps
  • Pruned unused plugins

As always, please notify me of any bugs you encounter during your play at the official discord!
Your feedback is immensely appreciated, please do not hesitate to reach out, thank you :)