Source: Steam Community (opens in a new tab)

Features:
- Added damage falloff while throwing/shooting/spellcasting
- Added sound samples in Audio Settings
- Added menu background stylistics based on saved games
- Added enviro reaction mechanics, explosion punches back furnitures, destroy magic potions... and if they are explosive.... boom?
- Added simple placing system while holding object and ALT key
- Added pickup animation
- Added some cheatcodes (° ͜ʖ °)
- Added menu character wears items from eq in Save slot (while hovered)
- Added new paintings
- Added better splash effects on some furnitures/potions
- Added more particles (∩ ͡° ͜ʖ ͡°)⊃━☆゚. *
- Added broken items and fixing mechanics! Anvil as workstation! Hammer as tool! 🛠
- Added new icons on minimap
- Added scrollwheel control for Quickbar (hover with mouse and scroll!)
- Added shoots limit to Quivers
- Added story system (hidden at this moment)
- Added new acts locations! (also hidden for now)
- Added new entries color into Item Info window
- Chandelier in Mage Tower is now a pendulum! (throw something at it!!!)
- Better lightning system!
- Refactored EQ slots behaviour
- New bandana model
- AI Improvments (a lot of invisible ones ;P)
- More pushable furnitures
- Language system refactor
- Knockback punches entities a bit up
- Performance optimizations (MOAR FPS)

Fixed:
- Hit particles spawning
- Hair model positioning
- Some Arabic formatting (not all yet (╯ ͠° ͟ʖ ͡°)╯┻━┻)
- Some cheatcodes (° ͜ʖ °)
- Hand rendering ingame
- Crosshair and ItemInfo reaction on destroyed focused Item object
- Death Screen statistics calculation fix
- Autosave icon visibility
- HP Bugs after death when return to Mage Tower (aka HUB)
- SFX execution
- Some HUB torch/candles positioning
- Physics for some furnitures
- "Level" entry in Death Screen
- Chat messages color codes
- Well (object) "pushability"
Watch video on YouTube (opens in a new tab)