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The Update In Which Medusa's Split Shot Gets Its Shots Split

GENERAL

  • Fixed a crash in Battle Pass UI on Android.
  • Fixed the spotlights shining brightly and blue-ly on Phantom Assassin and Alchemist.
  • Fixed Alchemist's pants being a bit too shiny and slightly invisible.
  • Fixed a bug where Legion Commander could gain mana from performing a Delta Slam.
  • Fixed Faceless Void appearing to be frozen inside Chronocube (this was a purely visual bug).

HERO CHANGES

Bristleback:

  • Quill Spray:
    • Cooldown changed from [3, 3, 1] to [3, 3, 1.5]

Medusa:

  • Split Shot:
    • Damage reduction for extra shots changed from -20 to [0, -20, -30]
    • Extra shots changed from 2 to [1, 2, 3]

Puck:

  • Illusory Orb:
    • Damage changed from [200, 250, 300] to [200, 225, 250]
    • Cooldown changed from [6, 5, 0.5] to [6, 4.5, 0.5]

Queen of Pain:

  • Maximum Mana changed from 100 to 60
  • Scream Of Pain:
    • Mana Cost changed from 100 to 60

Slark:

  • Essence Shift:
    • Stolen Damage changed from [2, 3, 4] to [3, 4, 5]
    • Stolen Attack Speed changed from [2.0, 3.0, 3.0] to [3.0, 4.0, 5.0]

Spectre:

  • Spectral Dagger:
    • Duration of the buff changed from 5.0 to 4.0

Spirit Breaker:

  • Charge of Darkness:
    • Charge now damages the target enemy just like enemies along the way.

Sven:

  • Maximum Mana changed from 100 to 80
  • God's Strength:
    • Mana Cost changed from 100 to 80

Troll Warlord:

  • Fervor:
    • Bonus Attack Speed per stack changed from [8, 10, 13] to [12, 16, 20]
    • Maximum stacks changed from [12, 19, 24] to [8, 12, 16]

Wraith King:

  • Raise Dead:
    • Wraith King will no longer raise a zombie from a Fallen hero that is in the process of reviving.

Zombie:

  • Maximum Health changed from [450, 750, 1050] to [400, 700, 950]

ITEM CHANGES

Kaden's Blade:

  • Kaden's Blade's damage is now affected by changes to attack damage on a percentage basis (like the Swordsman and Fallen buffs and like Medusa's Split Shot damage decrease).

ALLIANCE CHANGES

Fallen:

  • Item cooldowns are no longer refreshed on revive.
  • HP Percent for reviving units changed from 50 to 40

Heartless:

  • Armor debuff changed from [4, 10, 15] to [4, 9, 15]

Spirit:

  • The damage and effect duration a Spirit hero does during a Delta Slam now varies by their star level.
  • Base damage changed from 200 to 130
  • Base effect duration changed from 3.0 to 1.5
  • 2 star multiplier is 1.5x (damage 195, duration 2.25)
  • 3 star multiplier is 2x (damage 260, duration 3.0)

Warrior:

  • Bonus armor changed from [10, 20] to [10, 25]