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Update 1.1

More gameplay options (including optional timers and map sizes), UI improvements and bug fixes

We've made some changes following your great feedback! Here's a list of everything that's changed in version 1.1:

  • You can choose some gameplay parameters when starting a new single player game: - Turn timer can be set to 60, 90, 120 or unlimited - Map size can be set to small, medium or large - You can choose to be the one who always ends the turn (even during a building turn)
  • Hovering the mouse over a resource in the top-left panel will show the rate at which you are gathering that resource
  • Units are partially visible (semi-transparent) when they are behind buildings and trees
  • When placing a card, you can move the mouse to the edge of the screen to scroll
  • Horseman stats changed: - Changed the base HP from 4 to 8 - Increased the unit's gold cost from 25 to 32 - Decreased the effect of the HP upgrade from 5 to 4
  • The Select Unit button (or F key) will select any units that have not moved first, followed by those that have not taken any actions
  • Fixed a bug that would cause tamed animals to be unable to attack in some circumstances
  • Fixed the "polar opposites" achievement
  • Fixed rare crash when loading the menu