With the help of many players who gave feedback in early access, I am happy to release the first major update for Dead Quest!
The main part of the Ability Update is the new ability system, which introduces 8 new combat abilities to unlock as you play the game.
Full release notes are below.
Added
Can change HUD and UI colours in settings
Can change HUD and UI transparency in settings
New splash images
Added indicator on map icons to more clearly show your next objective
Added floating damage markers
Added enemy health bars
Added new abilities
Added Slime Bomb
Added Healing Drone
Added Auto Turret
Added Timed Charge
Added Fire Bomb
Added Missile Strike
Added Life Drain
Added Heavy Turret
Added more tutorial screens
New map progress tracker in base
Notifications of new unlocked abilities
Bug Fixes
Fixed explosive ammo lag bug
Wildcard reset damage bonus at level end
Tweaked night vision goggles effect
Fixed UI elements
All controls added to help screen
Automatically equips glock during tutorial
Gameplay
Ability cooldowns now on HUD
Increased glock base damage
Increased mosin base damage
Increased scar base damage
Changes lighting in sewer
Changed lighting in forest
Reduced low level enemy health
Increased high level enemy health
Less chance to find food items
More ammo given during tutorial
New map icon