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1.12 Update | Fixes, changes and a new map added!

Fellow Zedhunters! Version 1.12 is out with a few fixes and changes!

Patch notes:
Fixes:

  • Fixed explosives not doing damage to Zeds behind the target you hit first.
  • Fixed an issue with optional objectives reducing the amount of Zeds to kill to complete the wave after finishing the objective.
  • Fixed a minor visual bug where the Prestige button showed the wrong Z₭ cost to prestige.
  • Added a few collision boxes at places players aren't supposed to be at on Container Port.
  • Some optimization done on Container Port.

Changes:

  • The Mega Zed (objective "Stealing the meat!?) can no longer be pushed by a player or killed from specific traps n' goodies.
  • You can now use the Zed-Cola while sprinting.
  • Zeds will now fly much further in the air when getting blown up by a Nuke. Satisfaction guaranteed!
  • Network optimization.

Added:

  • New map added called Nuked Cyber Arena, with the description: Shit, someone dropped a freaking nuke in the city! Rebuilding everything would cost too much of those precious yellow nuggets, so we're leaving it a little more "spacious".

Have a good one!