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Patch #20: Quality of Strife

Hello Kingpins, to keep you all in the dope loop here's a list of what we're cooking for you in the latest batch of fixes, with a smidge of chilli pepper for that extra kick.

Bug Fixes:

  • Fix to products sometimes being invisible.
  • Fix to vehicles sometimes taking very long detours when ‘circling the block’ if there was no parking available when they reached their delivery destination.
  • Fix to delivery destinations (cash and special clients) being assigned to vehicles that are sometimes not being saved so the destinations would need to be reassigned after reloading the game.
  • Fix to various issues when waiters were interacting with customers at the Lobster Restaurant tables.
  • Fix to products clipping through the shelves within the trucks.
  • Fix to ‘Expand character configuration panel’ tutorial indicator sometimes being displayed at the incorrect time.
  • Certain buttons sometimes not being intractable after completing the tutorial until the game was reloaded.

QOL:

  • Drop down selectors have been implemented for assigning Schedules and Room Groups to characters, which should be a big QoL improvement when many schedules and room groups have been created.
  • Delivery vehicles will now automatically leave a business if there is no storage space available to unload its product to. This behavior is enabled by default but it can be disabled using a tick box in the vehicle configuration panel on the map screen.
  • Drugs that cannot be sold at a business type (e.g. cannabis at the Lobster Restaurant), will no longer be unloaded by employees.
  • Cash registers now cannot be put the ‘wrong way round’ on counters, which used to cause problems when characters tried to interact with them.
  • Added a confirmation step when changing the business type of a plot so people hopefully will not accidentally wipe their plot design.
  • The camera is now moved back to its previous position after it was moved for a story or client animation (e.g. the astronaut rocket launch). It is moved back after opening the plots menu (using the top left button of the toolbar).
  • Vehicles en route to an order which is completed will be re-routed to their next delivery destination.

Other Changes:

  • Updated ‘attackers defeated’ notification to ‘attackers have left’ text to reflect the fact that sometimes they aren’t defeated.
  • The ‘products contained’ tool tip now fits the contents with no excessive padding.
  • The curbs in the park where you build the factory have been tidied up.

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