We've got a healthy dose of your favorite fix, ones that you don't need to blag a prescription for!
Here's what we've fixed!
- Workers placing incorrect items within the production line appliances (Such as placing a candy bar on a cannabis dryer).
- Putting commas are full stops in schedule/ garage names would cause the selected plot to change (This is because , and . are the keybindings to change plots)
- Tool tips getting stuck on the screen until the mouse was hovered over another tool tip trigger.
- Characters not animating when changing the view plot or hiring a new employee.
- The new room indicator getting stuck on screen when trying to build an un-affordable room.
- Playing incorrect sound effects when obtaining an object to place.
- If a garage was deleted, a new placed garage would retain the previous garage's name, instead of the default.
- Garages with custom names were not displayed when reloading the game, until another garage's name was modified
- Custom garage names not updating on in-world vehicle UI if the name was changed while the vehicle was out of view of the camera
- Ambient sound effects not playing around the city
- Lobster shop fryer baskets being misaligned
- Controls being available during the opening cutscene
- Text box getting momentarily stuck during the initial save when starting a new game
- Mouse displaying on screen during game loading
- Boxing stations being placable at business store rooms, despite not having any function at businesses.
- Loud SFX being played when an attacking group spawns.
- Lampost overlapping with scrapyard vehicle entrance.
- Various grammatical errors
- Being unable to un-mute the game in the settings if the game was muted then saved then reloaded.
But we've also got some quality of life changes sprinkled in!
- Dialogue text can now be skipped by clicking on the dialogue buttons or within the text box.
- Dialogue texts moves at a consistent pace.
- If a worker has no tasks assigned, rather than "Looking for Work" the status for the worker will say "No tasks assigned to me".
- Localisation options are more visible on the main menu
- AOE level overlays now display a tooltip reminding players that the output can be adjusted if you click on it
- Default sound levels hahve been adjusted slightly to queiten in-world sfx in relation to other audio types.
- Custom cursor now used on main menu
- Cash register sound effect is now only played when the player spends money.