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Patch Notes

Greetings, Ducklings! With the newest patch that just went live, we are bringing you a variety of bug fixes, optimizations, and improvements! Dive in to see what’s changed:

  • Wrong text in Tiger Marble
  • Drowning loop in the sewers
  • Wrong textures in Inventory Puzzles in Tre
  • Unplayable Marble game in Tre
  • Flying objects in Quattro
  • Rock Totem puzzle double verification on sink
  • Invisible video in Quattro
  • Wrong Cable and Boot quantity in Quattro
  • Wrong positioning in Sidequest "Girls and Marbles"
  • Path cleared in Sidequest "Singular Itty"
  • Colliders positioning in Sidequest "Fighting Club"
  • Footstep puzzles textures in Sette
  • Chests textures in Sette
  • Sand color in Sette
  • Lock could be broken with any ranged weapon
  • Duck couldn't swim in Oasis' water, in Sette
  • Secret passage in Thieves Hideout animation
  • Sette dialogue positioning and Well collision
  • Marble game fixes in Uno before River's Cut Village
  • English spelling mistakes
  • Countryblade Sidequest repeated its ending
  • River and Fish coloring in LQ
  • Left-Center button on controllers should open the Inventory
  • Animal-summoning effect passing through the screen in LQ in Rhymesmith
  • QTA activation during the last cutscene in Vik's fight
  • Nunplunger could pull items behind bars
  • Removal of items collected during sidequests
  • MainHUD and MiniMap hiding while in a store
  • Hellen falling inside of the sidewalk in Quattro
  • Knockback and Knockdown in Security Eyes
  • Messaging in "Dread Poet Society" sidequests
  • Broken Duck animation after a DuckDash
  • Optimizations while using the map
  • Broken animations in Maho's fight
  • Alpha micro-cutscenes could throw the player underground
  • Performance enhanced in Tre and Sette
  • Click R Stick tutorial enhanced
  • Axe cooldowns balanced
  • New tip to use the Duckling in Vik's fight
  • Skill3 VFX enhanced
  • Anila only lends you weapons during the tutorial
  • Hellen defense time balanced
  • Old. Oriam enforcer at the end of Uno
  • Totem VFX increases its visibility
  • Blacksmith videos release schedule balanced
  • Jaspers and Calandrinis are not for sale anymore
  • Ranged weapons balanced
  • Better messages in the Duck tutorial
  • Scorpion damage enhanced
  • Duck Dash doesn't pass through walls anymore
  • Lowered difficulty of Needle puzzle in Sette
  • Sandstorm repositioning in Sette
  • Camera Shake lowered on Security Eyes
  • No inventory limits for weapons
  • Breakables (Trash can and Underground entrance) visibility enhanced

What are you waiting for? Go on and continue your Quack-venture!

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Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 12874078 · public branch

    Steam updated · First observed