
NOTES
THIS BUILD IS THE HEAVIEST BUILD I'VE RELEASED SO FAR!
I'M PACKAGING THE HOTFIX AS THE CURRENT BUILD IS UPDATING. IT SHOULD BE AVAILABLE AS SOON AS MY INTERNET CAN GET IT UP TO YOU!
LOWERING SHADOW QUALITY IS USUALLY THE FIX IF YOU HAVE PERFORMANCE ISSUES!
OTHERWISE, TRY LOWERING OTHER VIDEO SETTINGS UNTIL YOU ARE AT YOUR DESIRED FRAMERATE!
FATAL ERRORS ARE ALMOST ALWAYS RELATED TO PERFORMANCE ISSUES. IF YOU ARE EXPERIENCING CRASHES TRY REDUCING YOUR GRAPHICS SETTINGS.
IF THIS DOESN'T HELP, CONTACT ME WITH SOME REPRODUCTION STEPS AND I'LL GET IT RESOLVED ASAP!
IF YOU ARE HOSTING A LISTEN SERVER (I.E. USING YOUR GAMING COMPUTER TO HOST A MATCH) AND IT KEEPS CRASHING, YOUR PC IS NOT POWERFUL ENOUGH TO HOST AND YOU WILL NEED TO WAIT UNTIL DEDICATED SERVERS ARE OUT.
I'M NOT ABLE TO MAINTAIN THE WEBSITE AND SUPPORT CONTACT. IF YOU HAVE ANY ISSUES, PLEASE CONTACT ME AT
TEMPORARY SOLUTION: https://entropikz.github.io/Primordium---Day-Zero/
CHANGES/FIXES
- The pickaxe has been added to default items in the next hotfix so it's easier to harvest rocks/metals.
- Removed pickaxe from starting items and added 8 more starting items to replace it.
- Waiting until after Dr. Marx's rant to start the next quest.
- Updated a few of the menus.
- Updated some of the tutorial stages. I'm going to be adding more soon!
- Updated the shader for the tutorial landscape.
- Updated the Administration level and made some minor changes to some other existing levels.
- Added a new objective to the "Distractions" quest.
- Added a body modification for each category. I'll be adding more soon.
- Added a basic Forge Mode. It's currently in alpha, so you won't be able to upload or share any maps yet.
- Added a blocking system for melee weapons. For now, you can block bullets with any melee weapon, but that will be resolved with the advanced damage system.
- Added Land Vehicles. Use the vehicle manager terminal inside of vehicle bays (the red buildings with the giant doors and a small airlock sticking out the side) to purchase vehicles.
- Added basic AI triggers on damage, weapon firing, footsteps, etc...
- Added a bleed out/revival system for the syringe, but it won't work until the squad system is ready.
- Added weather FX.
- Testing a fix that wiped the player's inventory after they died in the Campaign.
- Fixed an issue that blocked the faction menu for hosts.
- Fixed the scanner.
- Fixed an issue that blocked the building system on some of the planets.
- Fixed an issue that prevented building isn't on deformable terrain.
- Fixed an issue with the random name format.
- Fixed an issue that stopped achievements from being awarded.
- Fixed FPS movement animations so you can shoot straight while walking.
- Fixed an issue with sound classes for the audio settings.
- Fixed an issue with the punch buffer not opening back up.
- Fixed an issue where punched did damage to self.
- Fixed the punch animation speed so you can actually see them.
- Fixed the terraforming tools.
- Fixed an issue that blocked player profile icons from being loaded.
- Fixed the in-game browser default page.
- Fixed focus for the in-game browser.
- Fixed an issue that broke animal animations.
- Fixed an issue that prevented Elephants from being shot.
- Fixed animal attack animations.
- Fixed an issue with grid snapping for the building system.
- Fixed an issue that stopped DR. Marx from playing the gunshot audio after his rant.
- Fixed an issue that added dummy items to the multiplayer loadout.
KNOWN ISSUES:
UP NEXT (Season 1):
- Party system.
- Co-Op Campaign.
- Custom Factions(Corps)/Alliances/etc...
- Save/Load destroyed foliage.
- Asteroid Belts.
- Planetary rings.
- Space mining.
- Resource deposits/mining buildings.
- Lazorz (drills, weapons, etc...).
- Foliage damage system.
- Animations for entering/exiting vehicles.
- Interiors for land vehicles.
- Boats with interiors.
- Aircraft with interiors.
- Card Games.
- Hand Grenades.
- Exploration System (scanning, learning languages, finding logs, etc...).
- Conversation system.
- Companion Influence System.
- Audio/Video/Text logs.
- Improved Idle NPC interactions (random move to, random conversations, greeting the player when they walk by, etc...).
- Manual item drops in Campaign. (Finding special weapons in hidden areas.)
- Lobby System.
- Lottery System.
- Bounty Hunting System.
- Animal Hunting System.
- Tools for non-lethal subdue.
- Planetary Weather system.
- Improved Cloud Sim.
- Better spawn positions for the AI in the Prologue.
- Dedicated Servers
- Mod/workshop support.
- Music mixer for custom playlists. The menu is there, but no music is available.
- Shop to buy new music.
- Armor support for human and alien characters.
- Custom character choices for multiplayer. I.E. Biomorph, Human, Anima, Alien.
- Updated prologue and season one maps.
- Updated cinema for the prologue and season 1.
- Side Quests for the prologue and season 1.
- More sandbox/space sim content.
- Improved Map system.
- Optimized user interface.
- Updated ship models for space defender.
- AI should simulate errors.
- More Tips.
- Advanced interaction system.
- Cinema/Maps/Objectives for season 2,3, Epilogue.
- Killstreaks & Perks.
- More abilities.
- More optimizations.
- Spatial Queries/Layered Coordinates (space sim stuff).
- Full-body customization.
- Improved shaders to help reduce file size/performance issues.
- Advanced Damage system (dismemberment, broken bones, etc...)
- Advanced consume system.
- More space ships with full interiors/single-seat fighters.
- Improved AI movement (finding cover, strafing, formations, etc...)
- AI command system.
- Custom abilities for each starting class/loadout.
- Ability customization system.
- Soft leveling system.
- Hard leveling system(If you guys want? Might kind ruin the immersion...)
- Dual Wielding.
- More scenario maps.
- Waiting until next for year UE5 and nanite. =']
- More weapons, armor, crafting, buildings, etc...
- Telescopes? (Mayyybeee)
- Moar Cheet Codez.
- Campaign Easter Eggs (memes...SOOOOO MANY MEMES!!).
