Source: Steam Community (opens in a new tab)
This update resolves a number of issues related to the Campaign, building system and inventory system. I'll be working on content and visual updates next!
ADDITIONS::
- Added objectives to the nexus to help with resource farming.
- Added widget to make tutorial exit more intuitive.
CHANGES::
- Reduced number of enemies to intro quest to make it easier to finish the quest without running out of ammo.
- Increased spawn rate for enemies and objectives.
- Changed loot box to dead body.
- Moved exploration log to journal.
- Set all unity network menus to visible.
- Changed font in multiplayer menu.
- Removed diplomacy from journal.
- Removed most of the georgia fonts in favor of standard font.
FIXES::
- Fixed an issue that blocked foundations on planets.
- Fixed an issue that caused spacecraft to spawn in floor.
- Fixed an issue that blocked A.I. movement in campaign.
- Fixed an issue that let player warp through planets.
- Fixed an issue that prevented objective from being removed after completed.
- Fixed an issue that let player dual wield the same item.
- Fixed an issue that allowed spaceships to fly through solid objects.
- Fixed an issue that placed drag drop and inventory right click menus at the wrong offsets for various screens.
- Fixed an issue that blocked Anima from being possessed after using the Oculus.
- Fixed an issue with damage indicator.
- Fixed an issue with buttons not getting disabled after multiplayer session is created or joined.
- Fixed an issue with the Anima camera being set a little low.
- Fixed an issue with a player card was not getting properties.
- Fixed an issue with auto run turning off after you released the key.
- Fixed an issue with the player card not gathering the right properties.
- Fixed some performance issues with A.I.
- Fixed performance issues with bullets hitting terrain.
- Fixed low lighting issues in campaign.
- Fixed an issue that let user open pause menu when building menu was open.
KNOWN ISSUES::
- Attachments aren't being removed (visual only) until item is toggled.
- Dual wielded weapons don't use offhand animations.
- Hand does not move to grip point.
- Some items do not line up with the player's hand.
- Some items do not line up with the current sheath.
- Going prone will let player look through ground if on slope.
- Gamepad input isn't working properly.
- Switching weapons gives the player a full magazine.
- Slots do not change colors when hovered.
- AI are resetting their animations when they die.