CHANGES::
- *MAJOR CHANGE* Implemented seamless solar system simulation. No more loading screens after the main menu and tutorial!
- *MAJOR CHANGE* Completely revamped tutorial.
- *MAJOR CHANGE* Removed Space Defender in v 1.1
- *MAJOR CHANGE* Removed old method to travel to planets in v 1.1
- Changed to physical lighting.
- Added planet rotation to simulate day/night cycle.
- Changed flat worlds to sphere worlds in campaign.
- Added option to return to old setup if you prefer. Click the logo in the main menu to switch!
- Added a small drone enemy.
- Optimized stat list. This should improve load times.
- Updated character ability animations.
- Added the full Nexus moon-ship to The Nexus map.
- Added a ship hangar to The Nexus.
- Added vehicle hangar to The Nexus.
- Removed the Harbinger from The Nexus map. This should reduce load times for The Nexus.
- Implemented Zero G Movement.
- Implemented Custom Gravity Vector for moving on planets.
- Changed the ramp for the Harbinger.
- Increased content densities.
- Reduced flight speed.
- Character creation menu has been removed and will be revamped in a later update.
- Intro sequence has been removed and will be revamped in a later update.
FIXES::
- Fixed an issue with the loading screen reversing progress.
- Fixed an issue that froze crafting queue after canceling an item.
- Fixed an issue that froze crafting queue after queuing multiple items.
- Fixed an issue with save games loading buildings in ground.
- Fixed an issue where jumping while flying would cancel flight instead of moving player up.
- Fixed an issue where crouching while jumping would cancel flight instead of moving player down.
- Fixed an issue that loaded your Personal Quarters at the wrong offset when loading a save game in The Nexus.
- Fixed an issue that skipped game agreement if user selected continue and do not show again option.
- Fixed an issue that caused buttons to start with the wrong color in the main menu.
- Fixed an issue that caused AI to get stuck and stop attacking.
- Fixed an issue that caused Game Mode Description to start with text "Text Block".
- Fixed an issue that allowed the player to fall through world when loading game outside of a building.
- Fixed an issue that made player use wrong hand when drinking and eating.
- Fixed issues with input when using chat system.
- Fixed issues with input when using containers.
KNOWN ISSUES::
- Removing an attachment will still allow you to drag the attachment icon throwing an error notification while adding an invalid item to your inventory.
- Certain weapons have attachments that should not have attachments.
- Removing an attachment from pistol can cause the pistol to be removed from your hotbar and added to your inventory.
- Switching from weapons while they are held could add them back to your inventory.
- Player isn't getting set to prone speed while going prone.
- Moving on planets is tough with planets that have high gravity.
- Cheats don't work.
- Foundations can't be placed on planets. Modules still work.
- Tutorial isn't showing crafting menu.
- AI stand still for a long time before they start moving.
+ This issue has been located and will be resolved in the next update.
- Headlooking doesn't work when flying space craft in first person.
- Gravity vector can be thrown off depending on your speed.
+ This issue has been located and will be resolved in the next update.
+ To avoid this issue, stay toward the northern/southern pole of planets.
- Grass and trees might bounce up and down when running on large planets.
- Loading screen might revert back to main menu loading screen if travelling from sandbox to campaign.
+ This issue has been located and will be resolved in the next update.
UP NEXT::
- More content (space stations, more spooky stuff, random encounters, etc...).
- Vehicle tutorials.
- Crew management tutorials.
- Planet/Nexus management tutorials.
- Star/Gas giant harvesting.
- Planetary orbit simulations.
- Custom jobs for crew members.
- "Citizen" npcs
- Custom crew commands.
- Command menu.
- Diplomacy Simulation.
- RTS components (basic unit selection, buildings, AI).
- Custom solar systems.
- Changing intro character to make it more obvious that you're an alien.
- More vehicles. NOTE::This might get pushed to next update.
NOTES::
- Because of the changes, the Campaign objectives for Season 0 and Season 1 will change.
- Because of the changes, your save data will be invalidated in v 1.1.
- Right now most of the planets, but I plan on updating them as we get closer to Season 2.
- You can travel to other planets by entering a ship using the ship hangar.
- Then press your Auto Run key to view your system map.
- Each planet has an "atmosphere" that dictates weather/clouds/etc, but all lighting effects come directly from the star.
- Space combat is now a seamless part of the Campaign!
- I understand that the changes seem sudden, but this was my plan from day one. The space elements of the game will have no impact on the horror elements that I plan to add.
