Hey all,
This is the progress we made this week.
Level:
Started a more detailed blockout of Adûn's architecture
Code:
Started work on a camera path feature. The waypoints will be the existing camera props, with the path camera interpolating all the settings between the waypoint cameras (like FOV, Focal Distance, Aperture, Wobble settings etc.).
Added cost multiplier to Way Net nodes. Evaluated and optimized Way Net performance.
Enabled processing range as all required features are implemented now.

Character:
Now Othys is ready too, in proper mayor style he has a nice belly to show ;)
Zumons fancy hair is still in the making but we hope to get him ready by next week.
More progress on various outfits.


Animation:
Gulhragg's harem minigame nearing completion on the animation front. Continued work on mocap data polishing.
Design:
Implemented main quest "The race for the Escape Pods" (respective side quests still missing). Implemented quests and dialogues for multiple characters in Apoc. Currently working on some minor AI features (Npc-Npc attacks started from dialog)
Thank you for all your continued support,
-Wild Life Team
