Hello everyone!
As mentioned in our previous announcement, we are going to post our development updates here on Steam now as well. And here is the first one!
Level: We have been working on the new Lake Village layout and finalizing the cliff-side area around the lake. Under the hood we also started to optimize materials and reduce the number of master materials.


Code: Implemented a couple of interact objects in collaboration with design. Things like doors, readable note/letter items and cooking.
We fixed an issue with Lovense toys not working.
Character: Concepts for the female fisher villagers are ready to be modeled out. Maya’s Warrior outfit is coming together nicely and we started to work on a male Max-based character named Tarvis - a shady looking dude you can meet in Umbar as well as Inola, an artisan from Umbar.
Making tiger patterns is not an easy task, but Agon’s texture is still making good progress.



Animations: In animation we are getting more NPC routine animations ready for the design department as well as implementing the first batch of creature animations.

Design: A couple of things are happening here simultaneously:
- Finished the cave of wisdom cutscene blockout.
- Designed player interact objects (sleep, cook, door locks, etc.)
- Sky village main quest design (high council and entering the cave of wisdom)
- Apoc design (characters, buildings, lore)
- Shiva huntress quest & character design
Thank you for all your continued support,
-Wild Life Team
