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Update #8

What's up, traders, producers and consumers?

Here the update to version 1.0.3 bringing a fix to the game-freeze bug and some other new features and fixes. Looky here:

Major features:

  • There is now a x1000-button! Upon reaching the highest civilisation level You can now do things in 1000s-steps cutting Your clicking needs by at least a factor of ten!
  • There are now more sound channels which means more bings upon reaching multiple challenge ranks and this should also fix the game-freeze bug. If the game freeze still happens to someone, tell me!

Minor fixes:

  • when in the consumption good overview of a category and You click on back it will now properly display the building costs when hovering over the build button.
  • material consuming power plants now no longer talk about satisfaction but about progress instead
  • when all phosphorite deposits are depleted it will now tell You so and not about "not enough null". Oops.
  • sodium cyanide will now be capped to the maximum storage capacity.
  • when Your per-minute-income and power get too high (or low) the numbers will now be abbreviated
  • stone quarries will now display the correct maintenance costs
  • sulphur mines will now tell You how much money they cost and not just about the fact THAT they cost money :P