
First of all I'd like to start by thanking everyone who bought the game and or supported me (in any shape or form); thank you!

Regarding the price dropping from 9.99$ to 5.99$; why?
Short answer:
Almost everyone have mentioned that the price is high for the amount of content and so I listened.
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Long Answer:
None of the following is meant to be taken as an excuse but more of my reasoning behind the price.
As I have mentioned I've been working on the game 100% alone from start to end for a year (Full time) & the game is actually bigger than what I have published here but around 6 months ago I decided to scale it down to where am able to finish and release within a realistic timeline.
So I switched from a 3rd person adventure game to something more achievable & doable for my situation, I wanted to make it feel like watching an episode of a cartoon'ish pirate story but with many different game-play elements.



"Unity asset flip"?:
Yes & No. Yes I have used a 3d pirates package that I bought from Unity asset store (POLYGON - Pirates Pack by Synty Studios) but its not an "Asset flip" it was created to be used for your own project :P, I did however modify all the character textures, materials and rigged them, plus created 2 new characters with the same style and edited a couple of meshes to fit the game-play (Ship, barrel, doors, etc..).
I have created 6 new islands from scratch and changed the main island, plus created 3 in-door stages/levels.



Animations:
I have used a mix of tools/techniques to create the animations, as for the cut-scenes I have mainly used Motion capture to create the base and afterwards worked on manually cleaning it + using masks and IKs to layer on top and improve the overall quality. For the character's 3rd person controller I have used over 130 animations that are from different asset packages also available in Unity asset store.


Music:
I have created a soundtrack for each part (50 parts) myself using garage-band (software)
+ Musical sound effects layer
+ SFX layer
+ Background layer
+ Musical notes for controller Inputs
Game-play:
I wanted the story to determine the game-play mechanics, so depending on the event/situation I would create something that made the continuation of the story more fun/engaging
Too easy?:
It's hard! you're just too good!
Yes it's easy, on purpose. It's a short silly interactive video game.
Too short?:
Due to the time limitation, I did not have enough time to create more content, because I don't want to stretch the game:
('walking simulator', with very far away objectives and NPCs to interact with).
I'd rather have it short (40mins) packed with content than 30 plus minutes of walking or something similar.
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It is not your problem nor should you care, but...
I get 30%-40% from the 9.99$ (Steam cut + Tax cuts).
+ The game was cracked within 36 Hours!
(BTW: Feel free to download it and buy it later if you wish)
My pirates game have been pirated!
Anyways.. (Biased opinion)
I don't see the game priced anything lower than 10$ to be honest, however I would rather have more people play and enjoy the game I worked extremely hard to make than keep the price and have it harder to reach.
Thank you again for everyone who submitted a review and gave me their feedback.
Cheers!
