Hello! 30XX Patch 0.55 is the Maker Update, 30XX's next Major Update! The Maker Update re-introduces our level creator as 30XX Maker, expanded with tools that give creators full control over the levels they make.
Lots of details below - don't miss the Maker changes under the game updates here! The TL;DR here is that you can now make and play full levels, and place elements from whatever stage you want, whatever Powers and Augs you want, and control so much more to craft exactly the 30XX experience you've envisioned. Gone are the days of only being able to build level pieces that fit into our stage structure!
Today's patch also reverts back to the 0.53 Power Fusion model, introduces a new EC that preserves the current one (Still Waters 2), updates the Vagrant's set, and makes a few more tweaks.
Also - 30XX is coming to Switch this summer! More news about the 1.0 launch timeline coming shortly.
Thanks for playing!
GAME CHANGES & FIXES:
- Alongside the changes to 30XX Maker listed here, Community Mode now offers robust discovery tools for players looking to dig into the wild creations of 30XX's community.
- By picking "Community" mode in the Main Menu (now listed alongside Standard and Mega), players will arrive at the new Community HQ space, where they can play fan-made levels one of two ways:
- Using the Level Catalog, players can browse for individual levels to tackle.
- If one level at a time's not enough for you, Ellie's Gauntlet lets you tackle a full 8-stage set of levels with a limited number of lives!
- High-detail customization settings for finding levels are available in either mode, so you can play the kinds of levels you want!
- Old "Maker Mode" is now "Community Run" in the new area, instead of being behind a menu. (This is the old "get player-made chunks" setting). The option is still in the Advanced Options menu - you can set it to Wild West before starting a Community Run to get Wild West chunks, else it'll pull from the Verified pool. (This will get more UI in a future patch.)
- Still Waters now goes to rank 2. At rank 2, Nina's limited Fusion system applies, and Ace loses all Style on taking damage. This EC rank is worth two points. We may break this out into its own Entropy Condition in a future patch.
- We know this one's been a bit contentious - we're still working on this system - let us know what you think!
- Zen Heretic base damage reduced to 60 while divekicking (from 70). Extra fireball damage reduced to 20 (from 40). (100+ damage from a 15 NRG ability at base is a bit too high.)
- Vagrant's Dissonance reworked. No longer prevents the use of alternative Weapons. While overheating, attacks are automatically charged, and consume Corruption. Weapons that add projectiles reduce the Corruption buildup of each projectile. Glitch projectiles deal 50% increased damage. (Probably too strong, but we'll start here.)
- Wave Beam currently overrides Vagrant's Dissonance's special projectile.
- Vagrant's Waltz reworked. While building Corruption, dashes now complete more quickly than normal (the old "Boltdash" effect). While overheating, dashes consume Corruption to perform their current short-range teleport behavior, consuming Corruption in the process. The short-range teleport also now damages enemies.
- Vagrant's Yearn (Body Core) now consumes some Corruption when it prevents damage while overheating.
- Vagrant's Sonata (Head Core) unchanged.
- Corruption now begins to decay 2 seconds after last hit (up from 1).
- Vagrant's set bonus redesigned. Instead of always having a certain Corruption minimum, Corruption does not decay, and effects that spend it while overheating spend half as much.
MAKER CHANGES & FIXES:
- Give players any Augs, Cores, Prototypes and weapons that you want. You are no longer limited by the game's randomness.
- New mechanics exclusive to full levels, such as checkpoints, weapon blocks and toll gates.
- Use whatever enemies and mechanics that you want, regardless of the level theme. You can also choose where the boss and/or miniboss shows up.
- An infinite builder grid
- your levels can be as large as you want! There's also a minimap to help you navigate this massive space.
- The ability to make your level coop-only, requiring the level to be played by two players.
- And much more!