A lot today.
--- 50 more gold loot spots added, spread out over act 2 and act 3.
--- Act 3 [redacted] Gate added, accurate to lore.
--- Act 3 [redacted] exit on the other end added, so you dont have to retrace your steps all the way through it...
--- Boss glyphs placement changed for a more obvious presence, as well as effect for their destruction added.
--- Act 3 [redacted] area is now finished.
--- Act 3 [deleted] area enviromental effect added.
--- Act 3 [deleted[ area music volume increased to match the others, it was so silent you could be mistaken to think it had no music...
--- New "animals" added to Act 3, more to come.
--- New vehicle added to Act 3, it does respawn after save/load/death.
--- Scarf relic now actually shows up on Gray... I totally forgot to add it.
--- Shop has a new item, a vehicle. you cna rebuy it over and over, but it will still break, and vanish on save/load, so be warned. I may change this behaviour but there are issues with saving it.
--- NPC dialogue goes up to the very end of the game now, you can reach up to the one before last atm, as the last seal is not added yet.
--- Shake vfx fixed. It was totally broken for the longest of time, I genuinely forgot it was even a thing.
Only a little bit left, I think I will be done in a week! Release date is still planned for the 4th of March, exactly 2 weeks from now.
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