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2025.3.14 v0.8.32 Theme Version "Liberté‌"

Foreword:

This update does not introduce new features or elements but focuses on significant optimizations and innovations to gameplay mechanics.

Updates:

Smoother Combat Experience

‌“I've Given thee courtesy enough.”‌

  • Heavy Attacks have been integrated into combo sequences and can now be seamlessly chained with Light Attacks and Dodges in any order.
  • When stamina is low, Heavy Attacks now require only the same minimum cost as Light Attacks to use, aligning the orange stamina indicator with player expectations.
  • Reduced base stamina cost for Heavy Attacks from 150% to 125%.
  • Pre-input is now possible during hit stun, allowing faster counterattacks or dodges to handle enemy combos.
  • Heavy Attack follow-ups can now be executed at nearly any point during a Dodge.
  • Shortened the animation duration for one-handed Heavy Attacks to integrate smoothly into various combo chains.
  • Improved directional recognition for Dodges, eliminating input inertia interference for more precise responsiveness.
  • Optimized target-locking logic: when two targets are close on-screen, the system now prioritizes the physically closer one over those marginally near the screen center but farther away.
  • Enhanced accuracy for target selection criteria.

P.S:

The boss for the new chapter is currently in development—stay tuned!